Energizer Lithium II
I'm sure all of you have only got one game in mind right now, and I definitely cant blame you! However, if you have a quick second in between jackin' cars and slapping h***, I was hoping to get your help in spreading the word about Need for Speed ProStreet's Energizer LITHIUM Race Day Event coming up this weekend, May 2-4.
Racers from North America can compete for awesome prize packs from Need for Speed and Energizer!! All players have to do is head to the Race Day Page, and follow the steps to join the Energizer LITHIUM Race Day (Race Day will be up soon). Prizes will be available for winners on Xbox 360 and PS3
So put away GTA:IV for a couple days and come participate in the 2nd Official Energizer RaceDay.
NFS-City: Ultimate HotRod Contest
Our friend and fellow car modeller Timo (SnakeCobra) from nfs-city.de told me that he started a new modelling contest, and wanted us to make some advertisement for it.
Your task in this contest is to create and design the ultimate Hot Rod for NFS4 or NFSMW, This might be a good chance to you to show off your skills and passion!
Original Article:
On the first time NFS-City.de has started an official modelling contest. 'Stars and Stripes' is the motto, and how else should it be? We want you to create the hottest and most impressive Hot Rod ever seen, either for NFSHS or NFSMW. You don't need to create it for both of the games, we gonna convert it for you when the contest is finised.Closing date is the 30/06/2008
The modelling criterias as follows:
max. Polycount: 10.000 (because of nfshs' polylimit)
the car must have interior and driver
the car has to build by your own, if you are the converted, please let us know who build the mesh!
optional are features like:
animated driver (nfshs), vidwall (nfshs), dash (nfshs) and damage (nfshs), as well as upgrades (nfshs & nfsmw)
criterias for judging
basic modelling
use and division of polygons
wittyty
realism (cars which would be not able to drive in real life get less points!)further information:
please send your cars in nfshs or nfsmw compatible file compressed as ZIP, RAR or something similar including readme and a screenshot.
if your car exceeds the limit for mails (4mb) please upload it to rapidshare or sth. similar, or give us a direct link in the mail you send to us!
! Again: There's no need to convert your creations for both nfs-titles, it's enough to do it for one! !
For sending your final result, or more information send me a mail (snakecobra.666@lycos.de) or use xFire (snakecobra666)
After the contest has finished, the 3 best results will be presented here, and all cars will be released as a contest-package for nfshs AND nfsmw!
Further informations can be found at nfs-city.de or in the NFSCars Modelling Contests section.
- Get to NFS-City.de here.
- Check out SnakeCobra's NFS4 Cars here.
NFSCars turned 8 years old March 24th!
Well I am 5 days late but atleast I remembered.
So, happy birthday NFSCars.
As usual, I would like to thank everyone who made this possible. The members, staff and everyone else for making nfscars what it is good and bad over the years and hope to have many more.
I have compiled a list of showing nfscars over the years using archive.org. The links are slow to load but wait for them and eventually they will load. If they fail to load click refresh.
2000
http://web.archive.org/web/20001207082600/http://www.nfscars.com/
2001
http://web.archive.org/web/20010516024220/http://www.nfscars.com/
2002
http://web.archive.org/web/20020805195714/site.nfscars.com/
2003
http://web.archive.org/web/20030610110027/www.nfscars.net/
2004
http://web.archive.org/web/20040717061953/www.nfscars.net/
2005
http://web.archive.org/web/20050418003348/www.nfscars.net/
2006
http://web.archive.org/web/20060422231241/www.nfscars.net/
2007
http://web.archive.org/web/20070315082128/http://www.nfscars.net/
XBL ProStreet Downloadable Content, Finally Available.
The Extender pack was set to hit mid to late this week, and I am happy (relieved, actually) to announce that you can expect it to go live at approx. 10am PST Thursday the 21st for ALL territories (barring any catastrophic disasters).ONE THING TO NOTE...
All of the extra purchase-able cars will be available through the in-game garage only, HOWEVER, I wanted to give you all the heads up that if you can wait until around 2am Friday Morning, there WILL BE TWO CAR BUNDLES AVAILABLE on XBL Marketplace! similar to what is available on the Playstation Store.The only cars that WILL NOT be apart of the bundles are the Bugatti Veyron and McLaren.
Here are the cars included in each pack. Each pack will cost 480 MS points = $6 USD:#1: Dodge Challenger Concept, Lancia Delta Integrale Evo, Porsche 911 GT3 RS, Lamborghini Gallardo Superleggera, Porsche Carrera GT, Aston Martin DBR9. Note: this download requires the free Energizer Lithium Extender Pack in order to function properly.
#2: Honda S2000, Porsche 911 GT3, Audi R8, Aston Martin DB9, Mercedes-Benz SL65 AMG, Koeniggsigg CCX. Note: this download requires the free Energizer Lithium Extender Pack in order to function properly.
As Long as Xbox doesn't find any other reason to Delay the DLC, Xbox users will FINALLY be able to enjoy the new cars and tracks that seemed to take forever to get through the XBox marketplace wash.
Tutorial News.
I just released the 2nd part of my Normal Mapping Tutorial, this time its not only a theory lesson, it includes a little how-to and alot of images.
Additionally We decided it would be good to allow users to comment on the Tutorials, so if you have critics, comments or questions about any Tutorial, from now on you can post it in there.
- Get to the "3D Models as Normal Maps In Theory & Practice" Tutorial here.
- Get to the Tutorial Section here.
Update: at the bottom of the thread you can download the Tutorials as PDF file now.

