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Location NFSCars » Need For Speed: High Stakes » Cars CurrentLocationChevrolet Blue Ray Concept

Chevrolet Blue Ray ConceptReport

  • Brand: Chevrolet
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  • Class: AA
  • Uploaded By: Facet222
  • Approved By: Mike Geise

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Description

This is an alternate C6 Corvette that I feel is more faithful to the classic versions of the car.

13 Comments (Add Comment)

1 8/2/2008 11:06:32 PM
internet3

wow, really cool and really detailed for a HS car, a winner right here!

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2 8/3/2008 3:50:58 AM
noise

Are you planning ''stock'' version with changeble colors?.I wonder how this will look in yellow or red (little red Corvette).Also the dash is very dark.I added color (for personal use), now I can see the very nice steeringwheel.

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3 8/3/2008 6:30:03 PM
DJMantis

Hooray for another Intruder! :mrgreen:
It's cool to see another appearence from the Intruder Design concept studio, which I had THOUGHT was quietly shelved.

It's only too bad that I don't play NFS any more :( But I'll d/l anyway, in case I ever get back into the game!

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4 8/4/2008 5:32:46 PM
yegor99

...In multyplayer plays or just in game with traffic or in pursuit mode , crashes and smashes is happens so take a staring at Pitch roll factor aka downforce. On this powerful car its seted to pretty low and mostly i runs with it on damaged downforce after few solid jumps or just after 1st , 2nd laps its going with sparks under wheels. Recomended downforce is about 0.230000 + so every1 here expacting 3d modification of blueray with customizable colour...size now is superb no more suggestions needed . thx.

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5 8/4/2008 6:45:08 PM
Facet222

I just realized that there is a damned rendering error with the steering wheel which I thought I fixed. If anyone noticed--the spokes that are supposed to terminate at the edges of the rim are actually displayed on top of it. Curses! I don't want to do a third upload and piss off the administrators but I will fix it for the production version, which I will indeed complete and upload. Thanks for the nice responses. As for the pitch roll factor, I always set it low because I hate how the game heaves and hos the cars around. It just looks stupid.

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6 8/4/2008 8:54:41 PM
yegor99

really true. try to fix car returning, "hos the car around" (specialy on high speed) by decreasing "g-factor" to half of what u got or to recomended - not more than 0.190000
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Dont forget to make it color cusomizable. It looks pretty in neutral green and bright red.
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Keep it simple.

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7 8/5/2008 9:08:54 AM
DJMantis

I believe you can update your files now, can't you? You may be able to fix the bug and upload the fixed car over the current file.

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8 8/5/2008 12:39:17 PM
The Onager

Ohhhh i understand!

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9 8/6/2008 1:07:50 AM
scaniathebest

i know that game of NFS has not that quality of pro street or MW, but this is AMAZING!!!!
im also smiling cus i didnt tought this was possible.
nice car with good quality!!!!!!!!!!!


SCALE TEN OUT OF TEN

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10 8/7/2008 5:48:00 PM
The Onager

Can i convert this model into a pursuit version and upload it to NFSCars.net?

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11 8/9/2008 7:40:58 AM
puma8882

nice car
make this car in low poly

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12 8/9/2008 3:47:45 PM
Facet222

Go ahead, Onager.

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13 8/11/2008 4:36:05 PM
The Onager

Thanks!!

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