NFSCars » Need For Speed: High Stakes » Cars
BMW Pursuit M5 (E39) v2
BMW Pursuit M5 (E39) v2Report
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Author:
NJ (XJ220) (View Profile)
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Game:
NFS: High Stakes
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File Size:
661.33 KB
view file contents - Added: 3/15/2008 2:54 PM
- Downloads: 692 (8 this week)
- Views: 4996 (60 this week)
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Brand:
BMW
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Pursuit:
Yes
more pursuit cars - Class: A
- Uploaded By: NJ (XJ220)
- Approved By: $file.AdminUser.Name
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Description
Pursuit BMW M5 (E39) v2
BASE BY BEN TRAPP, USED WITH HIS PERMISSION! Thanks :)
Features
- 6 realistic textures including
--- Australia
--- England
--- France x2
--- Germany
--- USA
- 1769 polies
- damage
- dash
- vidwall
- animated driver, clear windows
- all NFS:HS languages are supported
Improvements over v1
- better normals (shadows)
- resolution of some textures increased
- a lot more realistic lightbar
- fixed chroming
- better dummy setup
- Class A instead of AA
- some new parts
- and much more!
XJ220
Comments are welcome!
15 Comments (Add Comment)
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Sweet I was wondering if I could I use this as the base for my NFS 4 PS1 BMW M5 project? Since I have you to thank for letting me use your traffic caprice for my NFS 4 PS1 Caprice I also have Rich P to thank too. Also I checked the dash is not in the viv file I thought I let you know I checked.
I'm glad you like it :)
Like the readme file says, you'll need Ben's permission if you want to use this as a base for your own projects.
As for the dash, thanks for the info, I noticed that it's missing when I had already uploaded the file. It's replaced now, though, so the dash IS there ;)
looks amazing. I always wanted something like this.
and btw, The_Memphis is making another one from scratch. Its a highdetailed/low poly one.
Ok I'll ask Ben NJ in the mean time for now my car will be for personal use until I get permission to release. I was also wondering if you could help me with the masking on the labels since I changed them to the ones from the Playstation version textures. Btw I just sent Ben a e-mail for his permission I'll wait for him to respond.
Very nice car. I love the idea that it is low-poly enough to use as a track replacement. Definitely the nicest track replacement i've seen. Great job!
Can you convert this cars to need for speed III Hot Pursuit PLS ? Amazing models !
@ All: Thank you for your comments! :)
@ CVPI19: Sounds good, if you need my help, just PM/e-mail me ;)
@ ChEaTeR9306: I personally can't (haven't got the game). But you could try to find a converter who would just need Ben's permission to put this one into HP.
COOOL!!! did u don´t make a stock version??
BTW, Rammstein rules!! My favorite song is Mein Herz Bret!!
Well, Ben Trapp did the stock version which can be found here:
http://www.nfscars.net/file/view/highstakes/1667.aspx
BTW it's "Mein Herz breNNt" ;) And RAMMS+EIN rules, no doubt!
Sooorry, i can´t speak german, really sorry.
Awesome the song "Te Quiero Puta"!!!
The game crash!!!!!!!!!!!!!!!
What's the Australian Skin for, what course?
Are PSX version of NFS4 having same texture format with PC version?
@ TYF: Most likely not this car's fault since it's very low-poly.
@ huntermikexx: It'd show up on Celtic ruins and Durham road in the Australian verion of HS, in other versions you need to rename the textures for it to show up.
@ darkrazor1945: I know that you can extract textures from PSX games, but I'm not sure whether it uses TGA files.
Darkrazor1945: no the PSX version textures are packed into PSH files some in vivs in the High Stakes ISO and also the textures are seprated into pieces for my mod i had to put them onto one tga its like with the pc version of Porsche Unleashed's texture being in pieces. I also use the PSicture which allows you to extract the textures from PSH files and save them as bitmaps. I always use Vivedit to extract the PSH files in the vivs NFSWizard will not work you could also use VivMagic as well.
Nils: The PSX version doesn't use TGA files but it does have Alpha Channels and the textures are small and in pieces like I told Darkrazor1945.