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Location NFSCars » Need For Speed: High Stakes » Cars CurrentLocationBMW Pursuit M5 (E39) v2

BMW Pursuit M5 (E39) v2Report

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Description

Pursuit BMW M5 (E39) v2

BASE BY BEN TRAPP, USED WITH HIS PERMISSION! Thanks :)

Features

- 6 realistic textures including
--- Australia
--- England
--- France x2
--- Germany
--- USA
- 1769 polies
- damage
- dash
- vidwall
- animated driver, clear windows
- all NFS:HS languages are supported

Improvements over v1

- better normals (shadows)
- resolution of some textures increased
- a lot more realistic lightbar
- fixed chroming
- better dummy setup
- Class A instead of AA
- some new parts
- and much more!

XJ220

Comments are welcome!

15 Comments (Add Comment)

1 3/15/2008 10:02:56 PM
CVPI19

Sweet I was wondering if I could I use this as the base for my NFS 4 PS1 BMW M5 project? Since I have you to thank for letting me use your traffic caprice for my NFS 4 PS1 Caprice I also have Rich P to thank too. Also I checked the dash is not in the viv file I thought I let you know I checked.

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2 3/16/2008 5:15:21 AM
NJ (XJ220)

I'm glad you like it :)
Like the readme file says, you'll need Ben's permission if you want to use this as a base for your own projects.
As for the dash, thanks for the info, I noticed that it's missing when I had already uploaded the file. It's replaced now, though, so the dash IS there ;)

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3 3/16/2008 11:36:03 AM
GTR

looks amazing. I always wanted something like this.

and btw, The_Memphis is making another one from scratch. Its a highdetailed/low poly one.

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4 3/16/2008 2:23:15 PM
CVPI19

Ok I'll ask Ben NJ in the mean time for now my car will be for personal use until I get permission to release. I was also wondering if you could help me with the masking on the labels since I changed them to the ones from the Playstation version textures. Btw I just sent Ben a e-mail for his permission I'll wait for him to respond.

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5 3/16/2008 9:48:14 PM
slowman0

Very nice car. I love the idea that it is low-poly enough to use as a track replacement. Definitely the nicest track replacement i've seen. Great job!

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6 3/17/2008 1:08:31 PM
ChEaTeR9306

Can you convert this cars to need for speed III Hot Pursuit PLS ? Amazing models !

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7 3/18/2008 12:15:36 PM
NJ (XJ220)

@ All: Thank you for your comments! :)

@ CVPI19: Sounds good, if you need my help, just PM/e-mail me ;)

@ ChEaTeR9306: I personally can't (haven't got the game). But you could try to find a converter who would just need Ben's permission to put this one into HP.

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8 3/24/2008 1:43:01 PM
The Onager

COOOL!!! did u don´t make a stock version??
BTW, Rammstein rules!! My favorite song is Mein Herz Bret!!

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9 3/25/2008 12:22:22 PM
NJ (XJ220)

Well, Ben Trapp did the stock version which can be found here:

http://www.nfscars.net/file/view/highstakes/1667.aspx

BTW it's "Mein Herz breNNt" ;) And RAMMS+EIN rules, no doubt!

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10 3/29/2008 4:35:00 PM
The Onager

Sooorry, i can´t speak german, really sorry.

Awesome the song "Te Quiero Puta"!!!

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11 7/1/2008 3:18:26 AM
TYF

The game crash!!!!!!!!!!!!!!!

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12 7/7/2008 7:36:20 AM
huntermikexx

What's the Australian Skin for, what course?

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13 7/8/2008 1:10:40 AM
darkrazor1945

Are PSX version of NFS4 having same texture format with PC version?

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14 7/11/2008 7:44:39 AM
NJ (XJ220)

@ TYF: Most likely not this car's fault since it's very low-poly.

@ huntermikexx: It'd show up on Celtic ruins and Durham road in the Australian verion of HS, in other versions you need to rename the textures for it to show up.

@ darkrazor1945: I know that you can extract textures from PSX games, but I'm not sure whether it uses TGA files.

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15 8/15/2008 10:19:58 PM
CVPI19

Darkrazor1945: no the PSX version textures are packed into PSH files some in vivs in the High Stakes ISO and also the textures are seprated into pieces for my mod i had to put them onto one tga its like with the pc version of Porsche Unleashed's texture being in pieces. I also use the PSicture which allows you to extract the textures from PSH files and save them as bitmaps. I always use Vivedit to extract the PSH files in the vivs NFSWizard will not work you could also use VivMagic as well.

Nils: The PSX version doesn't use TGA files but it does have Alpha Channels and the textures are small and in pieces like I told Darkrazor1945.

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